Your privacy

Small game.
Clear choices.

Effective date: 2026-10-20

简体中文版本

Tiny Tile Trouble stores your game progress on your iPhone. Optional rewarded ads use Google's advertising and consent services. The optional leaderboard uses Apple's Game Center.

Game information on your device

The app stores your current board, tray, reserve tiles, highest completed level, tutorial progress, per-source revive counts, the local ad-unavailable sharing-allowance flag, pending reward status, and sound and haptic settings locally. We do not operate a game server, offer our own accounts or cloud saves, or send your board state to our own servers. The app includes no separate analytics or third-party social SDK, in-app purchases, or subscriptions.

Optional Game Center leaderboard

The game starts Game Center authentication only after you choose the leaderboard entry. If you agree and sign in successfully, it submits the highest level completed on this device to Apple's leaderboard. During that app session, later wins update the submitted high score; returning to the foreground can retry a failed submission without starting a new sign-in prompt. Your Game Center nickname and submitted score are visible to other Game Center users; Apple may also show your Game Center avatar. Game Center is handled by Apple under its Game Center privacy notice.

We do not create an account for you or operate a leaderboard server. The game uses the Game Center player identifier only in memory to distinguish signed-in players and avoid duplicate submissions; it does not save that identifier or request your friends list. The leaderboard does not upload your board, tray, seeds or full save, and it does not synchronize or restore your puzzle progress. You can keep playing offline without using it. Apple manages Game Center information and privacy settings; deleting this app's local data does not by itself delete a score held by Apple.

Sharing you choose

You can open the iOS share sheet from the home screen, help, or a failed game. It passes an original promotional image, a localized invitation or challenge message, and an App Store link when one has been configured to the destination you select. The selected app or service handles the shared content under its own privacy policy. We do not read your contacts, obtain social-account credentials or recipient lists, or receive delivery or read receipts.

Home and help sharing never awards a revive. A failed game normally offers up to one qualifying share revive and five ad revives. After confirmed ad unavailability, the current failed game's share limit increases to three; all sources together remain capped at six. The locally saved counts and fallback flag remain when you return or ads recover. Next-level play or free restart creates fresh normal allowances. The game uses the system's reported activity, completion and error result locally to determine whether it qualifies; cancellation, copying, saving, printing and unrecognized destinations do not qualify. This signal cannot prove that a friend received or read the invitation. There is no sharing backend or additional social SDK. See the sharing rules for eligible destinations.

Locally generated levels

The first two levels are fixed. Level 3 uses two random values created and saved on first launch, an installation seed and a third-level seed, so it stays the same when replayed on that installation. From level 4, each new game or restart creates a new puzzle using fresh random input, the level number and a saved generation counter. Continuing an unfinished game restores its existing puzzle. The seeds are not hardware device identifiers; the seeds and counter are stored locally in an atomic file excluded from system backup and are not sent to us or used for advertising. The app also stores the complete current puzzle and highest completed level locally. This generation does not send gameplay data to a server or use a remote difficulty or anti-cheat service.

Optional rewarded advertising

We use Google AdMob through the Google Mobile Ads SDK. Ads are shown only when you choose the ad revive option. The app may load an ad ahead of that choice, after the consent service allows ad requests, so loading can involve data processing before an ad is shown. The puzzles, local level generation and free restarts work without an internet connection. Ad loading, inventory or advertising-account approval does not gate those features.

Google's SDK may process your IP address (which can indicate a general location), device or app identifiers, ad impressions and interactions, crash information, and performance information. Google uses such data to deliver, measure, secure, and improve advertising and its services. Data processing depends on your choices, region, device settings, and Google's service configuration. Read Google's privacy policy and how Google uses information from apps that use its services.

This version requests non-personalized ads, disables Google's publisher first-party ID, and does not request Apple's tracking authorization. Our own game code does not read the advertising identifier (IDFA). Non-personalized ads can still use contextual information and process data for purposes such as frequency limits, measurement, and fraud prevention. This is not a claim that ads collect no data.

Your advertising choices

Google's User Messaging Platform manages privacy messages where applicable. You may review or change available ad privacy choices from Settings in the game. These choices do not prevent you from playing or restarting. If consent or an ad is unavailable, the ad revive may be unavailable. There is no reward for permitting tracking. We do not send the local run identifier or saved board to an ad verification server.

Retention and deletion

Game data remains on your device until it is replaced, reset, or removed. Deleting the app normally removes its local game files. The app marks its game-save folder to be excluded from iCloud device backup; device-level backup and restore behavior remains controlled by iOS. We cannot retrieve your local game save. Apple manages Game Center data under its own policy and account settings. Google retains advertising data according to its own policies and settings; contact Google using its privacy resources for requests about data it controls. Changing consent does not itself guarantee deletion of data already processed.

We retain support emails and the information you provide only for as long as needed to handle your request. You may ask for deletion by emailing us, except where retention is required by law.

Support and this website

If you contact us, we receive the contact address and information you choose to send and use it to respond to your request. The website has no advertising scripts, analytics scripts, contact form, or cookies set by our site code. This website is hosted on Cloudflare Workers. Cloudflare processes technical request information, including IP addresses and request metadata, to deliver the website and protect its services. Cloudflare's own policies and service configuration govern its processing and retention; we do not promise that the hosting platform keeps no logs. This website has no application server, user database, or custom request-logging code. Read Cloudflare's privacy policy.

Children

Tiny Tile Trouble is a general-audience puzzle game and is not marketed as a children's service. We do not ask players for their name, age, location, or contact details in the game. If you believe a child has sent us personal information, contact us so we can address it. Advertising choices and applicable age-related settings must be respected by the advertising service.

Contact and updates

Email email@jlxxw.net.

Contact us with questions or requests about information you have provided directly to us. Depending on your location, you may have rights to access, correct, delete, or restrict processing of personal information, withdraw consent, or complain to your local data protection authority. We may update this policy when the game or its services change; the current version and effective date will be available here.